Shockwave is the biggest and best family games and creativity site on the web.
With user-submitted jigsaws for women/moms, dress-up games for teen girls, personalized racing games for teen boys, photo flipbooks for kids and numerous family co-play games where the whole family comes together for digital quality time, Shockwave helps celebrate play every day.
Would you like more information about advertising on Shockwave?
Creative Specifications
Standard Advertising
300x250 Large Rectangle (LREC)
728x90 Leaderboard
160x600 Skyscraper
Flash Commercial
Video Commercial
Commercial Unit Third-Party Guidelines
3rd Party Rich Media Floater/Over Page Types - testing basis
Shockwave Immersive Games Networks (SIGN)
Winking Leaderboard Stunt
Barn Door / Sliding Door for Shockwave
300x250 Large Rectangle (LREC)
Dimensions: 300x250
Max file size: 20k for gif/jpeg, 30k for flash
Max Expansion Size: 300x500, must expand down/below the ad and not above it. 600x250, must expand down/to the right of the page. Expansion must always be user initiated.
Looping:3 loop max
Animation: 15 sec animation max
Audio and Video: Must be user initiated, also must have the option to deactivate the sound once it is initiated
Rich Media: We accept all forms of Rich Media on a testing basis
3rd Party Ad Serving: We accept all 3rd Party Ad Tags on a testing basis. For 3rd Party Rich Media units that are In-Page (i.e. some Pointroll offerings etc.), we require that any audio, video and expansion functions are user initiated.
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728x90 Leaderboard
Dimensions: 728x90
Max file size: 20k for gif/jpeg, 30k for flash
Max Expansion Size: 728x180, must expand down/below the ad and not above it. Expansion must always be user initiated.
Looping: 3 loop max
Animation: 15 sec animation max
Audio: Must be user initiated, also must have the option to deactivate the sound once it is initiated
Rich Media: We accept all forms of Rich Media on a testing basis 3rd Party Ad Serving: We accept all 3rd Party Ad Tags on a testing basis. For 3rd Party Rich Media units that are In-Page (i.e. some Pointroll offerings etc.), we require that any audio, video and expansion functions are user initiated.
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160x600 Skyscraper
Dimensions: 160x600
Max file size: 20k for gif/jpeg, 30k for flash
Max Expansion Size: 240x600, must expand to the right
Looping: 3 loop max
Animation: 15 sec animation max
Audio and video: Must be user initiated, also must have the option to deactivate the sound once it is initiated
Rich Media: We accept all forms of Rich Media on a testing basis
3rd Party Ad Serving - We accept all 3rd Party Ad Tags on a testing basis. For 3rd Party Rich Media units that are In-Page (i.e. some Pointroll offerings etc.), we require that any audio, video and expansion functions are user initiated.
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Flash Commercial
Dimensions: 480x360
Max file size: 20k for gif/jpeg, 30k for flash
Looping: No looping
Animation: 30 sec, 20 frames per second
Audio: Accepted
Expected Media: Flash 7 or 8 formats, Flash MX can be used for authoring, but you must publish as Flash 7 or 8
Duration: No longer than 30 seconds, should hold on last frame
Flash Commercial Specs
Movie Dimensions: 480x360
Frame Rate: 20 fps
Expected Media: Flash 7 or 8 format, MX can be used for authoring, but you must publish as Flash 7 or 8.
Your movie's settings will be overridden when playing on Shockwave.com, so make sure to set your movie to 20fps in order to see how it will really play back.
Duration: Up to 30 seconds
File Size: 50k max
Background Color: Your background color in movie settings will be ignored when playing back on Shockwave.com. If you need a background color other than black, you'll need to make a 480x360 rectangle and place it on the stage for the duration of the movie.
Audio: OK
No Looping: Your movie needs to have a clear beginning followed by an animation sequence and a clear ending with no embedded movie clips (stop action).
No Buttons or Links: Normally all linking and button actions will be handled by the shell. Any buttons in your movie will be ignored. If your movie needs to have buttons that react to user input, contact your Atom production representative.
No Absolute Path Actions: Avoid the use of 'Set Variable', 'Tell Target', 'Load Movie', and any other action scripting, that specifically targets "_level0" or "/". These locations are reserved for the shell movie. If you need these kinds of actions please use relative paths: "../../instance" to go up, "instance/instance/variable" to go down.
Javascript or FS Commands
No Javascript or FS Commands: Contact your Atom production representative if you need to use these.
Delivery:
1. Export the finished Flash Commercial as Flash 7 or 8 swf.
2. Include all Flash source files.
3. Include all non-standard fonts used in the source. Make sure to include both bitmap and outline fonts for the Mac.
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Video Commercial
Dimensions: 480x360
Max file size: Not Applicable
Looping: No looping
Animation: 30 sec
Audio: Accepted
Note: We do not accept streaming media formats
Duration: No longer than 30 seconds, should hold on last frame 3rd Party Ad Serving - See "Commercials - 3rd Party" worksheet for further details.
Duration - No longer than 30 seconds, should hold on last frame
Video Commercial Specs
Movie Dimensions: 480x360
Frame Rate: 30 frames per second
ASW Encoded Content:
Shockwave creates Video Commercials in the following dimensions and format - 480x360 (300k streams)
All video Commercials will be encoded into the Flash 7 or 8 format.
Duration: Up to 30 seconds
File Size: Not applicable
Background Color: Not applicable
Audio: OK
Recommended Media: CD-R, DVD-R, Mini DV, BetaSP or DigiBETA (In NTSC format).
Other Media Options:
Video: Uncompressed or lossless compression, 480x360 or 640x480, 15 or 30 frames per second
Audio: Uncompressed stereo audio.
*Note that video tape will yield a higher-quality commercial in most cases.
*We do not accept streaming media formats: Windows Media, Real, Sorenson Quicktime, DIVX, Flash Video, etc...
Delivery
1. FTP encoded video using Internet Explorer to the following location: ftp://ftp.shockwave.com
2. Mail video tapes or CD's.
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Commercial Unit Third-Party Guidelines
Shockwave's ad-serving system is capable of deploying creative with a variety of third-party asset and tracking options. This document presents guidelines for third-party tracking/serving scenarios that can be used for commercials.
Note that third-party serving is different from third-party tracking.
Third-party Serving: The creative binary asset (Flash swf, gif or jpg) is hosted on a server other than Shockwave' or Doubleclick's.
Third-party Tracking: An ad can track back to the client's tracking system for independent review of the Doubleclick impression results.
The features are not mutually exclusive: Shockwave can combine serving and tracking in the same campaign.
This document describes the third party serving/tracking options that are available now. Our Doubleclick's AdSolution and our Pre-play 2.0 is much more flexible to develop support for other scenarios, but these may require some engineering lead-time. If a scenario is not described in this document, please ask your sales rep to review the client request or proposal.
This document describes third-party commercial options for content on the Shockwave sites (Shockwave.com). It does not cover other emerging content delivery outlets like Atom Hi-Def.
Third-Party Serving Options
Binary Asset Serving:
The baseline third-party serving scenario is that the client provides Shockwave with a direct URL to the ad creative binary file (swf, gif, jpg), hosted on their server. The only requirement for this URL is that it must directly respond with the creative binary file, like:
http://someserver.com/someAdSwf.swf
The URL can reference server-side scripting, cgi-bin or some other another web-application, but it must respond with the actual creative binary.
Other Options:
Shockwave currently does not support other third-party serving options such as third-party iframes or JavaScript files.
Third-party JavaScript support could be added for clients willing to work with Shockwave on integration issues.
Third-Party Tracking Options
Pixel Tracking:
Shockwave can add a 1x1 <img> tag to each piece of pre-play creative in a campaign. The URL for this <img> can be provided by the client and be served from their system. We will place this <img> tag immediately before the object/embed tag for the creative's swf.
JavaScript
Shockwave can add a client-provided link to a third-party JavaScript include to each piece of pre-play creative in a campaign. We will place this <JavaScript> tag immediately before the object/embed tag for the creative's swf. This JavaScript code can execute many types of functions, including: Impression Tracking, Establish cookies for surveys.
The only requirement is that Shockwave is allowed time to test that the client's JavaScript code does not interfere with the display of the game or film content.
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3rd Party Rich Media Floater/Over Page Types - testing basis
Types: Eyeblaster, Shoshkeles, Eyewonder, Unicast (Viewpoint), Klipmart, Pointroll, Interpolls, Commflash
Dimensions: Must be 200 pixels below top of page & left of the sidebar on the right of page (approx. 300 pixels from edge) & not larger than 550x480 (must not cover other ads on page)
Max file size: 100k Eyeblaster/Shoshkeles, 100-300 Unicast
Duration: 30 second max (this is inclusive of any 'reminder' unit)
Audio: Must be user initiated, also must have the option to deactivate the sound once it is initiated
Other: Must include 'close button' for user to turn-off unit. Any reminder unit for floating ad will land on far right of page and should not be larger than 180x180, Note - for 3rd Party Rich Media Units that are IN-PAGE, rather than over-page, (i.e. some Pointroll offerings etc.), we require that any audio and expansion functions are user initiated
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Shockwave Immersive Games Networks (SIGN)
Client must deliver: file size, *One 256x128 jpg, max file size 20k, *One 512x64 jpg, max file size 25k
Other: No SWFs, no scrolling, no animations (this unit is not clickable)
Available in these Shockwave games: Switch Wakeboarding, Circuit Racer, H2Overdose, OverSize, Four Wheel Fury
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Winking Leaderboard Stunt
Dimensions: 278x90
Max file size: 20k for gif/jpeg, 30k for flash
Max Expansion Size: 728x180, must expand below the ad and not above it
Looping: 3 loop max
Animation: no rollover capability, 10 or 15 seconds or less time limit than (IAB Standard Leaderboard 15 sec animation)
Audio: no audio
Rich Media: We accept all forms of Rich Media on a testing basis
3rd Party Ad Serving: We accept all 3rd Party Ad Tags on a testing basis. For 3rd Party Rich Media units that are In-Page (i.e. some Pointroll offerings etc.), we require no audio and expansion functions are not user initiated
Non Initiated Expansion: Okay on homepage only
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Barn Door / Sliding Door for Shockwave
Dimensions: 610x324
Max file size: 20K max content. Note: Flash MX compresses swf's, set to flash 5 publishing before attempting to optimize
Looping: No looping
Animation: 3-4 second max, 20 frames per second
Audio: no audio
Expected Media: Flash 5 or 6 format, Flash MX can be used for authoring, but you must publish as Flash 5 or 6
3rd Party Ad Serving: No third-party serving/impression tracking. Unit will be hard-coded to site. Click-tracking tag may be provided
Other: Flash template will be provided by Shockwave. The advertiser's unit needs to be embedded into this template (by agency/client) which includes the 'barn doors'. Please ask for clarification if there are any questions; Unit must be provided to Shockwave 10 days prior to launch with SWF, FLA and PC Fonts.
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